Our Previs Artists work alongside the Director and Animation Supervisor to visualise sequences from storyboards and animatics, using assets created by the Layout and Modelling teams.
As Blender Previs Artist you will have a good understanding of camera work and terminology, such as lenses, composition, and staging. You will create the first pass of rough posing and timing of characters and assets, based on feedback from the Director and Editor.
We are very happy to discuss flexible, hybrid and remote working options for all our vacancies.
The successful candidate will need to be based in the UK and will require the right to work in the UK.
Day to Day:
- Working with the Director and Animation Supervisor to create sequences from storyboards and animatics.
- Staging, blocking and camera work in 3D Layout.
- Quickly prototyping/testing assets in Scene to give feedback to the asset departments.
- Refining of cameras at the animation stage, where required.
- Understanding the impact shots will have on the Lighting and FX departments.
- Establishing character blocking, camera position and animate camera movement.
- Understanding shot continuity of sequence to help guide shot creation.
- Maintaining consistent quality, style and continuity.
- Responding effectively to and acting on notes and feedback from the Director and Animation Supervisor.
- Adapting to creative change throughout a project.